Bug Affecting Windows Users

May 6, 2016

We discovered that there are some inconsistencies in how the Windows and OS X versions of Premiere handle FCP XML files. We are hearing about some weird XML issues from Windows users. We’re working on a fix, but in the meantime if you have Quantify events that you need to use in Premiere on Windows, please export the FCP XML files for them, send them to us at [email protected], and we can quickly convert them for you and send them back. Sorry for the inconvenience.

Choose Your Own Price?

April 13, 2016

In the current version of Quantify, the screen explaining how subscriptions work is not as clear as we’d like it to be. We have submitted an update to the App Store to remedy this, but it’s still in review. In the meantime, here’s a clearer breakdown of how subscriptions work:

All subscriptions include the same stuff: premium support, unlimited events, and powerful data export options. We may add extra features to the higher tiers in the future, but for now, the multiple price points are just to make sure that Quantify Pro is affordable for anyone who needs it. Pick whichever one you like, and you’ll get everything!

Here’s what the new subscription screen will look like once the update is approved by Apple (the new $14.99 tier is coming in the next release):

Subscriptions Screen

Why subscriptions?

On another note, we’ve been getting some queries on why we went with a subscription model for Quantify. Here’s a comment we posted on No Film School this morning to clarify:

Here is a little behind the scenes of why we have a free+subscription based model.

We’ve spent the last two years talking to countless indie app developers while making our film. Many of them are sadly giving up on creating tools like this because traditional App Store pricing is not sustainable for them.

Professional software used to cost hundreds of dollars and developers could count on recurring revenue from existing customers through paid upgrades. The App Store has created an economy where a developer is expected to sell their software for a buck or two without the possibility of paid upgrades, which are not supported by the App Store. This drives developers to write trivial apps, make as much money as possible in a short period of time, then abandon them and move on. We have a much bigger vision for Quantify than that.

As filmmakers ourselves, we wrestle with a lot of inefficiency in the production process. Quantify will be our vehicle to make that process a little better for everyone. We want Quantify to be around for filmmakers for years to come, we want it to be well supported, and we want it to keep getting better. So we went with a pricing model that will create recurring revenue.

A fun way to think about it is if Quantify saves you one hour, it will have paid for itself at least 3 times over, depending on your rate or production/post costs. If that doesn’t make your producer smile, we don’t know what will.

If you would like even more frequent Quantify news, follow us on Twitter at @quantifytime and on Instagram at @quantify_time. Also, if you’re old school (or just hip beyond your years) subscribe to our RSS feed.

Jake, Jed, and Ryan

Welcome to Quantify News!

Posted by Jake on March 21, 2016

Hello and welcome to Quantify! We’re excited to be sharing a tool with you that has saved us so much time.

Here is where we will be posting notable milestones. Subscribe to our RSS feed to stay up to date. If you would like even more frequent Quantify news, follow us on Twitter at @quantifytime and on Instagram at @quantify_time.

Jake, Jed, and Ryan